How to Play
1. Start of the Round
Gain Resources: The active player receives 10 bits and draws 3 random units to their hand.
Plan Moves: Use bits to place units from your hand into your queues or move existing units between queues.
2. Place Units
Placing from Hand: Drag and drop units (A, B, /, or *) into your queues. Each queue can hold up to 5 units.
- A Units: Deal damage to the opponent.
- B Units: Block damage from A units.
- / Units: Disrupt the opponent’s queue by placing a - in it.
- * Units: Wildcard that can combine with both A and B units.
3. Move Units
Move the last unit in one of your queues to another queue if it hasn't been moved yet and it's unnumbered. Moving units costs bits.
4. End of Round Processing
At the end of each round, the game automatically processes units in the queues:
- A Units Deal Damage: Numbered A units (e.g.,
A2, A3) deal damage equal to their number to the opponent’s corresponding queue. B units block this damage.
- Combining Units:
- A and *: Adjacent unnumbered A units combine into
A2, A3, etc. * acts as a wildcard.
- B and *: Adjacent B units combine into
B2, B3, etc. * also acts as a wildcard here.
- Special Units:
- /: Adds a - to the opponent’s queue, blocking space for one round.
- -: Placeholder that occupies space but disappears after one round.
5. Winning the Game
The game continues until one player’s life reaches 0 or below. That player loses, and the opponent wins.